Overview
What layers are for
A layer is one contribution to the final image. Some layers provide content, such as video, images, text, or OpenGL shaders. Effects Layers are different: they process the composite that has already been built below them.
The stack lets you decide what appears behind, what appears on top, and where processing happens. That makes layers useful for simple overlays, multi-source compositions, and performance patches where the same source is treated in several ways.
Screenshot placeholder: the left Layers panel with layer rows, the plus menu, visibility, solo, opacity, blend, and expanded controls
Order
How the stack renders
The Layers panel shows the top layer first, like most visual editors. The render builds from the lower layers upward. Drag the handle on a row when a layer needs to move in front of or behind another layer.
Effects Layers process the composite below them. Put an Effects Layer near the top for a global treatment, or place it lower when only part of the stack should feed into the effect chain.
Reference
Layer types
Video Layer
Video Layers place the current video, folder clip, URL import, or webcam source into the compositing stack.
Effects Layer
Effects Layers run the active effect chain against the composite below them, turning effects into an ordered part of the layer stack.
Image Layer
Image Layers add still images to the composition and provide compact controls for color treatment, position, scale, modulation, reset, locks, and dice.
Text Layer
Text Layers add editable type overlays with font, size, HSL color, position, scale, opacity, blend, modulation, and automation support.
OpenGL Layer
OpenGL Layers run custom Shadertoy-style shader code as a composited layer with alpha, preview, pass, resolution, channel, and texture controls.
Workflow
A basic layer workflow
Step 1
Start with a visible source
Load a video, webcam, image, text layer, or shader so the viewer has something clear to render.
Step 2
Add one layer at a time
Use the plus menu at the bottom of the Layers panel, then choose Video Layer, Effects Layer, Image Layer, Text Layer, or OpenGL Layer.
Step 3
Order the stack intentionally
Drag rows to reorder them. The panel shows the top layer first, while the render builds upward from the lower layers.
Step 4
Expand only what you are editing
Use the chevron on a layer row to reveal Opacity, Blend, and type-specific controls.