Approach
Working with General Properties
Open the General tab when you want to make source-level decisions: speed, position, volume, color balance, mirroring, zoom, pan, image texture, and broad randomization behavior. These controls affect the source image before you start building more specific effects.
Screenshot placeholder: the General tab with the modulator slots, lock, reset, and dice controls visible at the top
Step 1
Set the motion
Use Speed, Position, Scale, Pan X, and Pan Y to decide how the source moves through the frame before effects are layered on top.
Step 2
Balance the image
Use Brightness, Exposure, Shadows, Highlights, Contrast, Saturation, Temperature, and Tint to tune the source into a usable range.
Step 3
Add texture
Use Fidelity, Entropy, Colorspace, Dither, Clarity, Sharpness, and Mirror controls when you want the source itself to become part of the look.
Step 4
Perform variations
Use locks, reset buttons, dice buttons, and Skew to move quickly without losing the parts of the image that are already working.
Performance
Using General modulators
General modulators sit at the top of the tab. Assign a modulator to a slider when you want a source-level parameter to move over time or react to input. General modulation works well for slow zooms, audio-reactive brightness, drifting pan, or small changes in color tone that keep a static source alive.
Screenshot placeholder: a General modulator slot being assigned to a General slider
Assign
Choose a General modulator slot, then apply it to a slider that should follow that source.
Limit
Use range limits when a modulated value should stay inside a useful performance band.
Clear
Shift-click the top reset button when you want to clear General modulation without resetting the current parameter values.
Reference
General control reference
Use this table when you know what kind of change you want, but not which row to reach for. Values shown in Phosphorge are performance values, so the exact best setting depends on the loaded source and the effects after it.
| Group | Control | Use it for |
|---|---|---|
| Playback and audio | Skew | Sets how long randomized changes morph instead of snapping instantly. |
| Speed | Controls video playback speed from pause to double speed. | |
| Position | Scrubs the current video from start to end when a video is loaded. | |
| Video Volume | Sets the audio level of the loaded video source. | |
| Audio / Radio Volume | Sets the level for radio and other app audio playback. | |
| Color and tone | Brightness | Raises or lowers the overall image level. |
| Exposure | Adjusts exposure in an EV-style range for broader light changes. | |
| Highlights | Controls the brighter parts of the image. | |
| Shadows | Controls the darker parts of the image. | |
| Saturation | Moves from black and white through normal color to pushed color. | |
| Temperature | Shifts the image cooler or warmer. | |
| Tint | Shifts the image between green and magenta. | |
| Contrast | Compresses or expands separation between dark and bright values. | |
| Texture and transform | Mirror X | Offsets horizontal mirroring behavior left or right. |
| Mirror Y | Offsets vertical mirroring behavior top or bottom. | |
| Dither | Adds ordered texture to the image. | |
| Clarity | Adds local detail emphasis. | |
| Sharpness | Enhances edge definition. | |
| Scale | Zooms the source from wide to deeply enlarged. | |
| Pan X | Moves the source left or right. | |
| Pan Y | Moves the source down or up. | |
| Fidelity | Reduces or restores source resolution. | |
| Entropy | Adds glitchy image disorder. | |
| Colorspace | Moves through color, black and white, and RGB channel looks. |