General properties

General properties tune the source before the rest of the performance stack takes over. Use them to control playback, balance the image, reshape the frame, and create fast variations with locks, dice, reset buttons, and modulators.

Approach

Working with General Properties

Open the General tab when you want to make source-level decisions: speed, position, volume, color balance, mirroring, zoom, pan, image texture, and broad randomization behavior. These controls affect the source image before you start building more specific effects.

Screenshot placeholder: the General tab with the modulator slots, lock, reset, and dice controls visible at the top

Step 1

Set the motion

Use Speed, Position, Scale, Pan X, and Pan Y to decide how the source moves through the frame before effects are layered on top.

Step 2

Balance the image

Use Brightness, Exposure, Shadows, Highlights, Contrast, Saturation, Temperature, and Tint to tune the source into a usable range.

Step 3

Add texture

Use Fidelity, Entropy, Colorspace, Dither, Clarity, Sharpness, and Mirror controls when you want the source itself to become part of the look.

Step 4

Perform variations

Use locks, reset buttons, dice buttons, and Skew to move quickly without losing the parts of the image that are already working.

Controls

Buttons every row shares

Most General rows use the same pattern: a label, the current value, a lock button, a reset button, a dice button, and a modulatable slider. Once you learn one row, the rest of the tab becomes much faster to read during a performance.

lock.fill / lock.open

Lock

Keeps a control out of randomization. The Position lock also blocks modulation assignment while still allowing normal playback and scrubbing.

arrow.counterclockwise

Reset

Returns the control to its default value and clears modulation for that control. The top-level reset clears General modulators too.

dice.fill

Dice

Randomizes the control. Hold the button for continuous changes. Hold Shift while clicking dice to undo the last randomization.

Control / Command

Modifier keys

Control biases randomization toward lower values. Command biases randomization toward higher values.

Reset and randomize respect locks

The top-level General lock prevents the whole section from being randomized. Individual locks protect specific controls. This is useful when one part of the image is correct, such as Scale or Video Volume, and you want to keep exploring everything else.

Performance

Using General modulators

General modulators sit at the top of the tab. Assign a modulator to a slider when you want a source-level parameter to move over time or react to input. General modulation works well for slow zooms, audio-reactive brightness, drifting pan, or small changes in color tone that keep a static source alive.

Screenshot placeholder: a General modulator slot being assigned to a General slider

Assign

Choose a General modulator slot, then apply it to a slider that should follow that source.

Limit

Use range limits when a modulated value should stay inside a useful performance band.

Clear

Shift-click the top reset button when you want to clear General modulation without resetting the current parameter values.

Reference

General control reference

Use this table when you know what kind of change you want, but not which row to reach for. Values shown in Phosphorge are performance values, so the exact best setting depends on the loaded source and the effects after it.

GroupControlUse it for
Playback and audioSkewSets how long randomized changes morph instead of snapping instantly.
SpeedControls video playback speed from pause to double speed.
PositionScrubs the current video from start to end when a video is loaded.
Video VolumeSets the audio level of the loaded video source.
Audio / Radio VolumeSets the level for radio and other app audio playback.
Color and toneBrightnessRaises or lowers the overall image level.
ExposureAdjusts exposure in an EV-style range for broader light changes.
HighlightsControls the brighter parts of the image.
ShadowsControls the darker parts of the image.
SaturationMoves from black and white through normal color to pushed color.
TemperatureShifts the image cooler or warmer.
TintShifts the image between green and magenta.
ContrastCompresses or expands separation between dark and bright values.
Texture and transformMirror XOffsets horizontal mirroring behavior left or right.
Mirror YOffsets vertical mirroring behavior top or bottom.
DitherAdds ordered texture to the image.
ClarityAdds local detail emphasis.
SharpnessEnhances edge definition.
ScaleZooms the source from wide to deeply enlarged.
Pan XMoves the source left or right.
Pan YMoves the source down or up.
FidelityReduces or restores source resolution.
EntropyAdds glitchy image disorder.
ColorspaceMoves through color, black and white, and RGB channel looks.