Orientation

The home screen at a glance

Phosphorge is arranged around the rendered image. The center of the window shows the viewer, the left edge holds the layer stack, the lower portion holds playback and the effects tray, and the right side holds the detailed controls for the selected part of the instrument.

Workflow

Loading media

Loading media is the first practical step in most Phosphorge sessions. A source can be a local video, a folder of videos, a downloaded URL import, a still image, or a live webcam. Once the source is loaded, the main viewer shows what the rest of the visual instrument will process.

The playback controls below the viewer handle video transport: play or pause, timeline position, and moving to the previous or next source when a folder or webcam list is available. If the current input is a webcam, Phosphorge treats it as a live source rather than a timeline-based clip.

File > Load Video...

Load one video file

Choose a single movie file when you want to work with one source. Phosphorge loads it into the video input, shows it in the main viewer, and uses the playback controls below the viewer for play, pause, timeline position, and source navigation.

Command-O

File > Load Folder...

Load a folder of videos

Choose a folder when you want a set of clips available as a performance pool. Phosphorge scans the folder for videos, then the previous and next controls move through that loaded set.

Shift-Command-O

File > Import Video from URL...

Import video from a URL

Paste a supported site URL into the import window, choose an import resolution, then download. When the download completes, click Load Video to use the downloaded file as the current source.

Command-U

File > Load Image...

Load a still image

Choose an image when you want a static source for effects, modulation, or layered composition. Images do not use video transport in the same way as movie files, so use General properties such as Scale, Pan, color, and texture controls to shape the frame.

Shift-Command-I

Right Control Panel > Settings > Input Source > Webcam

Use a webcam input

Switch Input Source from Video File to Webcam when you want a live camera feed. If more than one camera is available, use the Camera picker that appears below the input source control, or refresh the camera list before selecting the device.

Source setup checklist

  • Start with the source visible in the main viewer before adding effects.
  • Use Video File for loaded clips and Webcam for live camera capture.
  • If a URL import fails, check that yt-dlp is installed and try a lower import resolution.
  • After loading media, move to General properties for source-level cleanup before building the effect chain.

Location

Layer stack

The Layers panel lives on the left edge of the main viewer area. It is collapsible, and the playback controls include a button for showing or hiding it. Layers display from top to bottom in visual stacking order, so the upper rows in the panel are the layers that sit above lower rows in the render.

Add layers

Use the plus menu at the bottom of the layer panel to add Video, Effects, Image, Text, or OpenGL layers.

Reorder layers

Drag layer rows to change their order. Select a layer when you want the right-side controls to apply to that layer.

Location

General properties

General properties live in the right-side control panel. They are the source-level controls you reach for before a specific effect: playback speed, video position, volume, brightness, exposure, contrast, color balance, mirroring, scale, pan, fidelity, entropy, colorspace, and Skew.

Use General properties when the whole source needs adjustment. If the question is “how should this image behave before effects touch it,” this is the right place.

Open the General properties guideOpen

Read the detailed reference for each source-level control, including locks, reset, dice, and General modulation.

Location

Effects

Effects appear in two related places. The effects tray at the bottom of the main area shows the active chain in order. The right-side control panel shows the detailed parameters for effects and related performance controls.

Add effects after the source is readable. Set Mix early, listen to what the effect is doing visually, and build the chain one module at a time so the result stays controllable.

Open the Effects guideOpen

Learn how effect chains work, then jump into the individual pages for CRT, VHS, Bloom, Delay, Kaleidoscope, and more.

Workflow

A first session

Step 1

Load or choose a source

Start with one video, camera feed, still image, or generated layer. The viewer should show something clear before you begin shaping the look.

Step 2

Select the layer you want to work on

Use the Layers panel when the project has more than one visual layer. The selected layer decides which source or layer-level controls you are adjusting.

Step 3

Tune the source in General properties

Use General properties for broad setup: speed, position, volume, brightness, contrast, color, scale, pan, image texture, and Skew.

Read more

Step 4

Add effects one at a time

Use the effects area when the source is readable. Add one effect, set Mix, then adjust its most important parameters before adding the next effect.

Read more

Step 5

Add movement when the look is stable

Use modulators and automation after the still look works. Start by moving one visible parameter, then widen the patch only when the result is easy to control.

Step 6

Save the result

When the look is useful, save the preset or session before experimenting further. That gives you a reliable return point.

Next

Where to go next