How-to
Starting Workflow for RGB Split Effect
Step 1
Use Split Amount and Angle to place the core separation.
Step 2
Add Spread when red and blue should pull away from one another.
Step 3
Use Glitch, Quantize, and Wave for motion and stepped digital texture.
Reference
RGB Split parameters
| Parameter | What it changes |
|---|---|
| Split Amount | Distance of RGB channel separation |
| Angle | Direction of the split |
| Glitch | Random jitter applied to the split channels |
| Spread | Pushes red and blue in opposing directions |
| Quantize | Snaps split offsets to a stepped pixel grid |
| Wave | Adds a sinusoidal wobble to the split |